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People's Republic of The Bering Strait

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1People's Republic of The Bering Strait Empty People's Republic of The Bering Strait Wed Jan 19, 2011 6:55 pm

Elabajaba



Nation Name: The Glorious People's Republic of The Bering Strait

Nation Flag:

Nation Culture:

Nation Government: Dictatorship

Nation Leader: El Presidente

Stat points: Military–3, Economy-4, Culture-1

Regions:

11 (Northern Asia)
- Agriculture
- Port
- Military Shipyard
- Mineral Extraction
- Industrial Center
- Barracks

16 (Northern Asia)
- Agriculture
- Mineral Extraction
- Industrial Center
- Barracks
- Recreation Park

17 (Northern Asia, Capital Located Here)
- Large Airbase
- Agriculture
- Training Center
- Basic Factory
- Mineral Extraction
- Industrial Center
- Recruitment Officer
- Vehicle Factory
- Air Factory
- Trade Center
- Barracks
- Recreation Park
- Artillery Factory
- Armor Factory

Characters:
General #1 (military)
General #2 (military)
General #3 (military)
Diplomat #1 (diplomacy)
Heir Apparent (diplomacy)
Mad Scientist (governing)

Nation bonuses:
A growing economy - Due to our rapidly expanding economy, all buildings that improve our economy do so at an increased rate (economic buildings give a bigger boost to economy)[+1, and +1 per 5 additional buildings]

Improved research - Due to our glorious nation's rapid growth to a country on the world stage, research times are reduced

Economy: 9 +2(NB) +3(TC) +4(Trade)

Total Production Points: 3 +5(econ) +2(happy)

Population Happiness: 50% +10%(building) +45%(econ)

Army Morale: 50% + 15%(building)

Unique Unit:
The Battlefortress:
The Battlefortress is the largest land based vehicle in the Glorious People's arsenal. Similar to a mobile base, this vehicle was designed to smash through all enemy positions, then release its cargo of vehicles and infantry from inside it. Able to hold 1 helicopter/vtol unit, 4 vehicle units and 4 infantry units, the Battlefortress is considered to be the only armored army carrier in the world. Due to it's size, the Battlefortress instills a sense of confidence in allied troops, giving them a morale bonus in combat. Armed with AT and AP guns and a SAM, and featuring super heavy armor that can resist almost anything, the Battlefortress is a force to be reckoned with.
Cost - 45 PP

Army:

First Infantry Division:
- 13 Militia
- 6 Missile Militia Infantry
- 5 Assault Infantry
- 1 Missile Infantry
- 1 Propaganda Officer
- 1 Medic
- 9 Trucks

Second Infantry Division:
- 13 Militia
- 5 Missile Militia Infantry
- 5 Assault Infantry
- 1 Missile Infantry
- 1 Propaganda Officer
- 1 Medic
- 9 Trucks

First Artillery Support Group:
- 4 Mobile Missile Artillery

First Orbital Defence Group:
- 2 Anti-Orbital Missile Vehicle

First Guerrilla Warfare Group
- 5 Raptors

First Vehicle Support Group:
- 3 Scouts (TOW)
- 3 Scouts (SAM)
- 1 Scout (MG)
- 4 Light Tanks

Second Vehicle Support Group:
- 3 Scouts (TOW)
- 3 Scouts (SAM)
- 1 Scout (MG)
- 4 Light Tanks

First Transport Group:
- 2 Battlefortress
- 1 Mobile Base

First Helicopter Support Group:
- 5 Attack Helicopters
- 1 Turtle Ship

First Air Transport Group:
- 4 Transport Helicopters
- 4 Combine Helicopters

First Air Support Group:
- 1 Strike Fighter
- 2 Fighter

First Naval Group:
- 2 Frigate
- 2 Transport Ship



Last edited by Elabajaba on Sun May 01, 2011 10:06 am; edited 20 times in total

Rotaretilbo



Gave it a look over. You underspent by 26 in Military and by 15 in Economy, but Culture was on the dot. I'd suggest buying something like a Large Airbase to use up that last 15, but how you spend the extra military points is up to you.

Rotaretilbo



Military: Perfect
Economy: Perfect
Culture: Perfect

I would note that you may consider changing military to make room for your unique, once you decide on one. Otherwise, everything looks good, spending-wise.

Elabajaba



Unique is up and ready to be nerfed.

BBJynne

BBJynne
Admin

we talked about it in chat, so you know the new specs.

you can post them if you want, otherwise i'll do it

https://nations.forumotion.com

BBJynne

BBJynne
Admin

you have some unneeded buildings

look at the post in Infrastructure List to see what you don't need

https://nations.forumotion.com

BBJynne

BBJynne
Admin

1 Small Airbase, 1 Large Airbase, 1 Port, 1 Military Shipyard, 2 Basic Factories, 2 Training Centers

^ these buildings don't provide you any additional benefit at this time except to act as backups in case another is destroyed

If you can get away with having pretty much most of your stuff you have (minus a few of these) and have 4 economy, you could aim to do that

otherwise, i'd spend the points on more vehicle, armor, naval, and avionics factories tbh

Of course, having backup buildings isn't a bad idea (if you're into that)

https://nations.forumotion.com

CivBase

CivBase

Rot and BB are pretty much playing the game for half the people here. WTF?

BBJynne

BBJynne
Admin

Get some characters (6 and the Nation Leader) with stats that can affect the game’s mechanics.
These stats are:
Military – bonus to command-related effects when this character is in battle
Diplomacy – positive modifier when this character is dealing with NPCs
Governing – resistance to riots/[domestic problems] in this character’s presence in a territory

You may only have 4 characters filling the same role. (The Leader can be proficient in all areas.)

https://nations.forumotion.com

10People's Republic of The Bering Strait Empty Re: People's Republic of The Bering Strait Tue Mar 01, 2011 1:51 pm

BBJynne

BBJynne
Admin

Do you want me to make your characters for you? (they'd be evenly spread)

https://nations.forumotion.com

11People's Republic of The Bering Strait Empty Re: People's Republic of The Bering Strait Tue Mar 01, 2011 3:04 pm

BBJynne

BBJynne
Admin

Nation Approved those names will suffice for now since they are unique to each character.

https://nations.forumotion.com

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