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Republic of Aldo

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1Republic of Aldo Empty Republic of Aldo Fri Mar 04, 2011 9:54 pm

Onyxknight



Nation Name: Republic of Aldo

Nation Flag: Republic of Aldo Aldofl11

Nation Culture: European

Nation Government: Democratic Republic

Nation Leader: Onyx

Stat points: Military–3,Economy-4, Culture-1

Regions: 01(Derlige),02(Aldo),03(Granten),07(Sterling) Northern Asia (Neon Blue pls)

Buildings:
N asia 01: Large Airbase,
Trade Center,
Agriculture,
Mineral Extraction,
Industrial Center,
Barracks, Port

N asia 02:Large Airbase,
Basic Factory,
Avionics Factory,
Armor Factory,
Agriculture,
Mineral Extraction,
Industrial Center,
Barracks,
Recreation Park

N asia 03:
Agriculture,
Industrial Center,
Mineral Extraction,
Barracks,
Recreation Park,
Military Shipyard

N asia 07:
Port,
Mineral Extraction


Characters: Major James Taylor:(Military)
Dan Philips:(Governing)
Jacob Smith: (Diplomacy)
2nd Lt Thomas Benedikt:(military)
John Razor:(Governing)
Jessica Billings:(Diplomacy)

Nation bonuses: BeachHead Defenses:All coastal Regions get an Defense bonus during attacks.
Advanced Warheads: All missiles get an damage bonus.

Economy: 13

Total Production Points: 07

Population Happiness: 60%

Army Morale: 60%

Unique Unit: Veritech Fighter VF-1 Series
http://www.gamereactor.dk/media/91/robotech_99168.jpg
A Transformable fighter with 3 modes Fighter,Guardian,and Battloid. Giving the fighter great mobility in the air and on ground.

Veritech VF-1A (standard) 70% of squadron.

Veritech VF-1J (Plus 5% missile payload)
29% of squadron

Veritech VF-1R (upgrade for 1A and 1J gives a +10% in armor and +5% missiles. After upgrade all 1A's and 1J's become 1R if landed on an airfeild) Needs to be researched

Veritech VF-1S(Squadron Leader +15% Armor and Missile payload.) 1 per squadron.


Army:

1st Aldonian Infantry
Assault Infantry x3
Medics x1
Support Infantry x2
Missile Infantry x1

1st Armored Battalion
Mechanized Infantry x2
Medium Tank x3
Support Infantry x1
Medics x1
Truck x3

1st Fighter "Skull" Squadron
Veritech Fighter VF-1 x7

1st Naval Transport
Transport x3

1st Aldoinan Fleet
Frigate x3
Destroyer x2

Sterling Garrison
4 Assault Infantry
2 Arctic APCs
4 Trucks
2 VTOL Dropships
1 Transport Ship



Last edited by Onyxknight on Tue Apr 26, 2011 5:20 pm; edited 24 times in total

2Republic of Aldo Empty Re: Republic of Aldo Sat Mar 05, 2011 1:15 pm

Rotaretilbo



You may want to consider rereading the template thread, as well as reading the New System thread in Announcements.

Also, define "Northern Asia". Do you want 01, 02, and 03 in Eastern Europe (which would traditionally be part of West Europe near Finland and Norway) or do you want 01, 02, and 03 of Northern Asia, which are the islands of Svalbard, Franz Josef Land, and Severnaya Zemlya?

3Republic of Aldo Empty Re: Republic of Aldo Sat Mar 05, 2011 3:39 pm

Onyxknight



Rotaretilbo wrote:You may want to consider rereading the template thread, as well as reading the New System thread in Announcements.

Also, define "Northern Asia". Do you want 01, 02, and 03 in Eastern Europe (which would traditionally be part of West Europe near Finland and Norway) or do you want 01, 02, and 03 of Northern Asia, which are the islands of Svalbard, Franz Josef Land, and Severnaya Zemlya?
The later islands is what i was referinging to and i will have a changed stats/unique unit

4Republic of Aldo Empty Re: Republic of Aldo Sat Mar 05, 2011 8:02 pm

BBJynne

BBJynne
Admin

Veritech VF-1A (standard) 70% of squadron.

Veritech VF-1J (Plus 5% missile payload)
29% of squadron

Veritech VF-1D (trainer -25% armor and no missiles) Only used in training squadrons.

Veritech VF-1R (upgrade for 1A and 1J gives a +10% in armor and +5% missiles. After upgrade all 1A's and 1J's become 1R if landed on an airfeild) Needs to be researched

Veritech VF-1S(Squadron Leader +15% Armor and Missile payload.) 1 per squadron.

Veritechs would likely be a 5 mech unit unless otherwise required if you so need them to be.

Command units cost extra, so having squadron leader be a commander would also cost extra.

If you want to have a 3/1/1 setup for your squadrons, that's fine though, just be aware that having command effects is extra.

https://nations.forumotion.com

5Republic of Aldo Empty Re: Republic of Aldo Sat Mar 05, 2011 8:05 pm

Onyxknight



BBJynne wrote:Veritech VF-1A (standard) 70% of squadron.

Veritech VF-1J (Plus 5% missile payload)
29% of squadron

Veritech VF-1D (trainer -25% armor and no missiles) Only used in training squadrons.

Veritech VF-1R (upgrade for 1A and 1J gives a +10% in armor and +5% missiles. After upgrade all 1A's and 1J's become 1R if landed on an airfeild) Needs to be researched

Veritech VF-1S(Squadron Leader +15% Armor and Missile payload.) 1 per squadron.

Veritechs would likely be a 5 mech unit unless otherwise required if you so need them to be.

Command units cost extra, so having squadron leader be a commander would also cost extra.

If you want to have a 3/1/1 setup for your squadrons, that's fine though, just be aware that having command effects is extra.
Thats fine i was going to ask what the size would be and 3/1/1 is what i was going for depending on the size and the cost is fine. If you have anyother concerns or changes suggest them.

6Republic of Aldo Empty Re: Republic of Aldo Sun Mar 06, 2011 10:37 am

Onyxknight



I am to believe i am done.

7Republic of Aldo Empty Re: Republic of Aldo Sun Mar 06, 2011 10:52 am

BBJynne

BBJynne
Admin

You have only 3 characters. You can have up to six with stats if you like.

Also, go ahead and ditch the trainers and replace them with something else. They're pointless and have no place in how this game works.

https://nations.forumotion.com

8Republic of Aldo Empty Re: Republic of Aldo Sun Mar 06, 2011 10:59 am

Onyxknight



BBJynne wrote:You have only 3 characters. You can have up to six with stats if you like.

Also, go ahead and ditch the trainers and replace them with something else. They're pointless and have no place in how this game works.
I was going to gain an exta 3 by event like a majior battle won or a big diplomacy or things like that(if i can). and the trainer could be like milita since they have less things if im in need of more units quickly.but i could change them abit though.

9Republic of Aldo Empty Re: Republic of Aldo Sun Mar 06, 2011 7:17 pm

BBJynne

BBJynne
Admin

I'm just not going to give you 2 uniques, cause it's not really fair to everyone else, even though they're just variations.

Veritech Sqaudron is your unique, at this point, and it has a varied internal makeup

https://nations.forumotion.com

10Republic of Aldo Empty Re: Republic of Aldo Sun Mar 06, 2011 7:58 pm

Onyxknight



BBJynne wrote:I'm just not going to give you 2 uniques, cause it's not really fair to everyone else, even though they're just variations.

Veritech Sqaudron is your unique, at this point, and it has a varied internal makeup
kay

11Republic of Aldo Empty Re: Republic of Aldo Mon Mar 07, 2011 3:12 pm

Onyxknight



again believed to be done ^.^

12Republic of Aldo Empty Re: Republic of Aldo Thu Mar 10, 2011 5:13 pm

Onyxknight



updated with flag(ignore white dots)

13Republic of Aldo Empty Re: Republic of Aldo Fri Mar 11, 2011 5:08 pm

BBJynne

BBJynne
Admin

I guess you're approved

https://nations.forumotion.com

14Republic of Aldo Empty Re: Republic of Aldo Sat Mar 12, 2011 5:25 pm

Onyxknight



So can i make actions and build things now?

15Republic of Aldo Empty Re: Republic of Aldo Mon Mar 21, 2011 9:58 pm

BBJynne

BBJynne
Admin

Yes

https://nations.forumotion.com

16Republic of Aldo Empty Re: Republic of Aldo Tue Mar 22, 2011 5:48 pm

Onyxknight



BBJynne wrote:Yes
But dont i need like production points to make things?

17Republic of Aldo Empty Re: Republic of Aldo Tue Mar 22, 2011 6:11 pm

Onyxknight



Updated with new characters.

18Republic of Aldo Empty Re: Republic of Aldo Thu Mar 31, 2011 6:24 pm

Onyxknight



*edited in pp and other stuffs based on numbers rot provided*



Last edited by Onyxknight on Thu Mar 31, 2011 6:53 pm; edited 1 time in total

19Republic of Aldo Empty Re: Republic of Aldo Thu Mar 31, 2011 6:44 pm

Rotaretilbo



Alright, you have an economy of 10, all from buildings. Now, you get 1 PP from each of your territories, plus 2 PP from your economy, so you have 5 PP so far. Further, you get +10% pop hap from you buildings (for a total of 60%). That's not enough to grant a PP bonus. Therefore, you have 5 PP.

Every three trade routes you get gives you an extra economy point, and every sixth gives another bonus economy point on top of that. Right now, you have two trade routes. Thus, you need one more trade route and you'll get an economy point. And because 11-2 is divisible by 3, you'll get another PP from that economy point.

20Republic of Aldo Empty Re: Republic of Aldo Fri Apr 08, 2011 9:24 pm

Onyxknight



updated with names of regions

21Republic of Aldo Empty Re: Republic of Aldo Fri Apr 08, 2011 10:18 pm

Onyxknight



The annual Sea Fishing Competition is going to begin on April 12 and end on April 17 all citizens who are interested may join. The grand prize is a 65ft fishing boat given to the person who catches the largest fish(have no idea what kind of fish there is in the region.) weighed by kilograms.

22Republic of Aldo Empty Re: Republic of Aldo Fri Apr 15, 2011 4:51 pm

Onyxknight



The senate is proud to announce that Northern Asia 07 has joined our wonderful nation.
(also updated pp*

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