Nation Name: New Australian Republic
Nation Flag: [http://en.wikipedia.org/wiki/File:Flag_of_Australia.svg]
Nation Culture: Australian\western
Nation Government: Democratic Republic
Nation Leader: Samuel Aldridge
Stat points: Military–4, Economy-2, Culture-2
Regions:41,37,42,Australia
Characters: Lead General Mike Williams
Nation bonuses:
Accuracy Training: most units are more likely to cause damage because a larger percentage of their shots fired hit. (Doesn't apply to carpet bombing or stuff like that)
Something Else: Does something cool and bonusy.
Economy: 2
Total Production Points: 3
Population Happiness: 60%
Army Morale: 80%
Unique Unit: Australian Marksmen,they have a rifle resembling an L96 but much higher powered and nano powered camo suit if allowed.
Army:
Australian Militia
Militia Infantry x 14
Militia Technical x6
Light Tank x4
Medium Tank x2
Towed Anti-Tank x2
Towed Artillery x4
Artillery Truck x4
Towed Flak x2
Truck x10
1st Australian Army
Assault Infantry x10
Missile Infantry x6
Support Infantry x4
Marksmen x4
Medium Tank x 4
Light Tank x2
Scout x3
IFV x3
Truck x10
Artillery Truck x2
2nd Australian Army
Assault Infantry x12
Missile Infantry x5
Marksmen x5
Light Tank x2
Medium Tank x6
Scout x5
IFV x1
Truck Artillery x2
Artillery x2
Mobile SAM x1
Towed Flak x1
Truck x12
3rd Australian Army
Assault Infantry x10
Missile Infantry x4
Support Infantry x2
Marksmen x4
Medium Tank x4
Towed Artillery x4
Towed Flak x6
Artillery Truck x2
IFV x1
Scout x3
Truck x12
Australian Navy
Light Warship x7
Medium Warship x2
Submarine x 2
Transports x4 (w/Landing Craft x16)
"Convicted Hunters" Air Squadron
Scout Drone x2
Fighter x4
Combine/Assault Helicopter x3
Attack Helicopter x3
Nation Flag: [http://en.wikipedia.org/wiki/File:Flag_of_Australia.svg]
Nation Culture: Australian\western
Nation Government: Democratic Republic
Nation Leader: Samuel Aldridge
Stat points: Military–4, Economy-2, Culture-2
Regions:41,37,42,Australia
Characters: Lead General Mike Williams
Nation bonuses:
Accuracy Training: most units are more likely to cause damage because a larger percentage of their shots fired hit. (Doesn't apply to carpet bombing or stuff like that)
Something Else: Does something cool and bonusy.
Economy: 2
Total Production Points: 3
Population Happiness: 60%
Army Morale: 80%
Unique Unit: Australian Marksmen,they have a rifle resembling an L96 but much higher powered and nano powered camo suit if allowed.
Army:
Australian Militia
Militia Infantry x 14
Militia Technical x6
Light Tank x4
Medium Tank x2
Towed Anti-Tank x2
Towed Artillery x4
Artillery Truck x4
Towed Flak x2
Truck x10
1st Australian Army
Assault Infantry x10
Missile Infantry x6
Support Infantry x4
Marksmen x4
Medium Tank x 4
Light Tank x2
Scout x3
IFV x3
Truck x10
Artillery Truck x2
2nd Australian Army
Assault Infantry x12
Missile Infantry x5
Marksmen x5
Light Tank x2
Medium Tank x6
Scout x5
IFV x1
Truck Artillery x2
Artillery x2
Mobile SAM x1
Towed Flak x1
Truck x12
3rd Australian Army
Assault Infantry x10
Missile Infantry x4
Support Infantry x2
Marksmen x4
Medium Tank x4
Towed Artillery x4
Towed Flak x6
Artillery Truck x2
IFV x1
Scout x3
Truck x12
Australian Navy
Light Warship x7
Medium Warship x2
Submarine x 2
Transports x4 (w/Landing Craft x16)
"Convicted Hunters" Air Squadron
Scout Drone x2
Fighter x4
Combine/Assault Helicopter x3
Attack Helicopter x3
Last edited by StrictLime on Tue Dec 07, 2010 7:59 pm; edited 1 time in total