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The Crimson Republic

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1The Crimson Republic Empty The Crimson Republic Tue May 10, 2011 7:37 pm

Lord Pheonix



Nation Flag:
The Crimson Republic Phoenix-the-legendary-bird

Nation Name:

The Crimson Republic

Nation Government:
Dictatorship

Nation Leader:

Lord Pheonix

Other Leaders:
Military Advisor (Liam Acopra)
Head Diplomat (Chris Cobbold)
Scientific Advisor (Rasq Laskar)
Minion Overseer (Matthew Luck)
Crimson General (Branden Lange)
Crimson General (Seth Hanson)

Stat Points:

Econ 4, Mil 3, Cul 1

Production: 3 +2(happy) +2(econ)

Economy: 9(building)

Happiness: 50% +50%(NB) +5%(building)

Morale: 50% +50%(NB) +10%(building)

Regions:
India

Region 29

Agriculture
Industrial Center
Mineral Extraction
Basic Factory
Training Center
Armor Factory
Recreation Park

Region 30

Agriculture
Industrial Center
Mineral Extraction
Trade Center
Small Airbase
Large Airbase
Avionics Factory
Barracks

Region 31

Agriculture
Industrial Center
Mineral Extraction
Military Shipyard
Naval Parts Factory
Port
Barracks

Nation Bonus 1:
Complete Loyalty - From birth the citizens of The Crimson Flame are indoctrinated into serving under there ruler Lord Pheonix and serve him so fiercely that they even believe that he owns all of their souls. Military Units are brainwashed and trained to never surrender and to not even breathe without proper authorization. Leads to complications when unit leaders forget to call in sick and unit does not leave barracks without orders. [Happiness/Morale bonus. Soldiers higher resolve.]

Nation Bonus 2:
Hurp

Unique Unit:
The Lords Personal Minions: Crack team of Soldiers hand picked by the great Lord Pheonix himself into the best fighting unit that The Crimson Flame has to offer. From espionage to assassination to sabotage the Lords Personal Minions are the best of the best at what they do. What they do is sadly classified and if any poor being was to discover their escapades then the LPM's may give them a personal demonstration of their craft.
[5pp]



Units:

Navy
5 Frigates
3 Submarines
3 Destroyer

Aircraft
3 Bomber
6 Attack Helicopter
3 Fighter

Other Shit
8 Light Tank
6 Medium Tank
3 Mobile Howitzer
2 Mechanized Infantry



Last edited by Lord Pheonix on Wed May 11, 2011 2:10 pm; edited 3 times in total

2The Crimson Republic Empty Re: The Crimson Republic Tue May 10, 2011 10:56 pm

BBJynne

BBJynne
Admin

Econ is perfect

You didn't spend any of your 100 culture points

you spent 388 military from my count, so obviously my rules got confusing again.

https://nations.forumotion.com

3The Crimson Republic Empty Re: The Crimson Republic Tue May 10, 2011 11:07 pm

Lord Pheonix



I am rather bad at math so perhaps I messed up somewhere.



Was hoping since my people are Minions and im a Dictator that wouldn't need the culture crap, but if you want me to put it in alright.

4The Crimson Republic Empty Re: The Crimson Republic Tue May 10, 2011 11:09 pm

BBJynne

BBJynne
Admin

well, the buildings will still exist, regardless of if you need them.
You never know when you feel like changing gov't types


also, i forgot to say in last post, but you should get another nation bonus (you can have two) or at least just make a note saying that you want me to make one

https://nations.forumotion.com

5The Crimson Republic Empty Re: The Crimson Republic Wed May 11, 2011 2:16 pm

Lord Pheonix



All fixed up.


You can pick another bonus for me. Make it reflect TCF though lol

6The Crimson Republic Empty Re: The Crimson Republic Wed May 11, 2011 3:12 pm

laxspartan007



you need to keep track of where you military units are located at all times, weather in a word document or in your nation thread (where what units are so you cant insta spawn units from one side to the other of your nation)

7The Crimson Republic Empty Re: The Crimson Republic Wed May 11, 2011 4:30 pm

BBJynne

BBJynne
Admin

Approved
I haven't thought of a 2nd bonus yet, but I don't want to delay acceptance forever unit I do.

https://nations.forumotion.com

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