Nation Flag:
Nation Name:
The Crimson Republic
Nation Government:
Dictatorship
Nation Leader:
Lord Pheonix
Other Leaders:
Military Advisor (Liam Acopra)
Head Diplomat (Chris Cobbold)
Scientific Advisor (Rasq Laskar)
Minion Overseer (Matthew Luck)
Crimson General (Branden Lange)
Crimson General (Seth Hanson)
Stat Points:
Econ 4, Mil 3, Cul 1
Production: 3 +2(happy) +2(econ)
Economy: 9(building)
Happiness: 50% +50%(NB) +5%(building)
Morale: 50% +50%(NB) +10%(building)
Regions:
India
Region 29
Agriculture
Industrial Center
Mineral Extraction
Basic Factory
Training Center
Armor Factory
Recreation Park
Region 30
Agriculture
Industrial Center
Mineral Extraction
Trade Center
Small Airbase
Large Airbase
Avionics Factory
Barracks
Region 31
Agriculture
Industrial Center
Mineral Extraction
Military Shipyard
Naval Parts Factory
Port
Barracks
Nation Bonus 1:
Complete Loyalty - From birth the citizens of The Crimson Flame are indoctrinated into serving under there ruler Lord Pheonix and serve him so fiercely that they even believe that he owns all of their souls. Military Units are brainwashed and trained to never surrender and to not even breathe without proper authorization. Leads to complications when unit leaders forget to call in sick and unit does not leave barracks without orders. [Happiness/Morale bonus. Soldiers higher resolve.]
Nation Bonus 2:
Hurp
Unique Unit:
The Lords Personal Minions: Crack team of Soldiers hand picked by the great Lord Pheonix himself into the best fighting unit that The Crimson Flame has to offer. From espionage to assassination to sabotage the Lords Personal Minions are the best of the best at what they do. What they do is sadly classified and if any poor being was to discover their escapades then the LPM's may give them a personal demonstration of their craft.
[5pp]
Units:
Navy
5 Frigates
3 Submarines
3 Destroyer
Aircraft
3 Bomber
6 Attack Helicopter
3 Fighter
Other Shit
8 Light Tank
6 Medium Tank
3 Mobile Howitzer
2 Mechanized Infantry
Nation Name:
The Crimson Republic
Nation Government:
Dictatorship
Nation Leader:
Lord Pheonix
Other Leaders:
Military Advisor (Liam Acopra)
Head Diplomat (Chris Cobbold)
Scientific Advisor (Rasq Laskar)
Minion Overseer (Matthew Luck)
Crimson General (Branden Lange)
Crimson General (Seth Hanson)
Stat Points:
Econ 4, Mil 3, Cul 1
Production: 3 +2(happy) +2(econ)
Economy: 9(building)
Happiness: 50% +50%(NB) +5%(building)
Morale: 50% +50%(NB) +10%(building)
Regions:
India
Region 29
Agriculture
Industrial Center
Mineral Extraction
Basic Factory
Training Center
Armor Factory
Recreation Park
Region 30
Agriculture
Industrial Center
Mineral Extraction
Trade Center
Small Airbase
Large Airbase
Avionics Factory
Barracks
Region 31
Agriculture
Industrial Center
Mineral Extraction
Military Shipyard
Naval Parts Factory
Port
Barracks
Nation Bonus 1:
Complete Loyalty - From birth the citizens of The Crimson Flame are indoctrinated into serving under there ruler Lord Pheonix and serve him so fiercely that they even believe that he owns all of their souls. Military Units are brainwashed and trained to never surrender and to not even breathe without proper authorization. Leads to complications when unit leaders forget to call in sick and unit does not leave barracks without orders. [Happiness/Morale bonus. Soldiers higher resolve.]
Nation Bonus 2:
Hurp
Unique Unit:
The Lords Personal Minions: Crack team of Soldiers hand picked by the great Lord Pheonix himself into the best fighting unit that The Crimson Flame has to offer. From espionage to assassination to sabotage the Lords Personal Minions are the best of the best at what they do. What they do is sadly classified and if any poor being was to discover their escapades then the LPM's may give them a personal demonstration of their craft.
[5pp]
Units:
Navy
5 Frigates
3 Submarines
3 Destroyer
Aircraft
3 Bomber
6 Attack Helicopter
3 Fighter
Other Shit
8 Light Tank
6 Medium Tank
3 Mobile Howitzer
2 Mechanized Infantry
Last edited by Lord Pheonix on Wed May 11, 2011 2:10 pm; edited 3 times in total