Nation Name: The greater Australian republic
Nation Culture: Western with arts and music.
Nation Government: Democratic soclaism
Nation Leader: Tim McIlrath
Stat points: 1 culture, 3 military , 4 economy
Regions: 17,18*,05 06 Australia
*Capitol
Characters:
Admiral Howard, Head of the navy
General Johnson, Head of the army
Colonel Sanders, Head of the air force
Josh Thomas, Foreign affair minister
Kreg Geico, Treasurer
Kyle Jacobs, Internal affairs
Nation bonuses: Country of muses, 10% to military moral and population happiness.
Mercantile state, for every two trade routes one economy point is received, and for every four trade routes one trade center economy point is received.
Economy: 8(building) +13(trade) +6(TC bonus)
Total Production Points: 4 +8(econ)
Population Happiness: 50% +10%(NB) +15%(building)
Army Morale: 50% +10%(NB) +15%(building)
Unique Unit: Republic Commandos, Are capable of land, air and Naval Insertion, are capable of espionage, intelligences and sabotage deep behind enemy lines. They also are excellent at engaging in small guerrilla actions in rebelling countries to support uprisings.
Army:
GAR Ground Force:
Militia Infantry x8 8pp
Assault Infantry x16 30pp
Medic x 2 6pp
Medium Tank x5 35pp
Truck x16 10pp
Towed Anit-Air x10 60pp
Republic command x2 10pp
APC x1 6pp
Missie Infantry x1 4pp
x1 heavy tank 10pp
GAR Navy:
Destroyer [Medium Warship] x4 80pp
Aircraft Carrier x1 30 pp
transport x2 30pp( Another two that im borrowing from strict lime right now also)
GAR Air Force:
Strike Fighter x6 60pp
x 2 fighters x 2o pp
Buildings:
[i]Region Au17:[/i]
Unit Production:
Training Center x1 10pp
Economic Buildings:
port x1 10pp
Mineral Extraction x1 25pp
Agriculture x1 25pp
Defense:
Anti-Air Batteries(SAM) x1 6pp
Cultural Buildings:
Barracks x1 20pp
Recreation Park x1 20pp
Region AU18*:
Unit Production:
Large Airbase x1 10pp
Military Shipyard x1 15pp
Training Center x1 10pp
Unit Production Boost:
Recruitment office x1 25pp
Air Factory x1 25pp
Naval Parts Factory x1 25pp
Economic Buildings:
Trade Center x1 30pp
Agriculture x1 25pp
Mineral Extraction x1 25pp
Industrial Center x1 25pp
Cultural Buildings:
Barracks x1 20pp
Recreation Park x1 20pp
Hospital x1 20pp
Defense:
Anti-Air Batteries(SAM) x1 6pp
[i]Region AU05:[/i]
Unit Production:
Basic Factory x1 10pp
Unit Production Boost:
Vehicle Factory x1 25pp
Economic Buildings:
Agriculture x1 25pp
Industrial Center x1 25pp
Mineral Extraction x1 25pp
Cultural Buildings:
Barracks x1 20pp
AU06
economic buildings:
Agriculture center
unit production:
Large Airbase
To clear up any confusion these are units i already have, this is just where they are posted to.
1st army(Region Au17)
x 4 Militia infantry
x 1 medic
x 5 truck
x 5 towed anti air
45th tactical air wing(region au17)
x 3 strike fighters
1st naval battle group(region au17)
x 1 destroyer
7th marine division(region au05)
x 2 assault infantry
x 1 medium tank
x 1 missile infantry
4th navy(region au05)
x 1 destroyer
88th infantry (region au06)
x 6 assault infantry
x 6 trucks
34th air interceptor group(au06)
x 2 fighters
44 assault(region au18)
x 2 assault infantry
x 1 medium tank
x 3 truck
x 3 towed anti air
x 1 medic
x 1 republic commando
83rd reserve army(at sea)
x 4 militia infantry
x 1 republic commando
x 3 medium tank
x 2 truck
x 2 towed anti air
x 6 assault infantry
x 1 apc
x 1 heavy tank
5th navy(at sea)
x 2 destroyers
x 1 aircraft carrier
x 3 transport(two being borrowed from TOC at sea)
93 tactical air wing(At sea)
x 3 strike fighters(aboard aircraft carriers in 5th navy)
Nation Culture: Western with arts and music.
Nation Government: Democratic soclaism
Nation Leader: Tim McIlrath
Stat points: 1 culture, 3 military , 4 economy
Regions: 17,18*,05 06 Australia
*Capitol
Characters:
Admiral Howard, Head of the navy
General Johnson, Head of the army
Colonel Sanders, Head of the air force
Josh Thomas, Foreign affair minister
Kreg Geico, Treasurer
Kyle Jacobs, Internal affairs
Nation bonuses: Country of muses, 10% to military moral and population happiness.
Mercantile state, for every two trade routes one economy point is received, and for every four trade routes one trade center economy point is received.
Economy: 8(building) +13(trade) +6(TC bonus)
Total Production Points: 4 +8(econ)
Population Happiness: 50% +10%(NB) +15%(building)
Army Morale: 50% +10%(NB) +15%(building)
Unique Unit: Republic Commandos, Are capable of land, air and Naval Insertion, are capable of espionage, intelligences and sabotage deep behind enemy lines. They also are excellent at engaging in small guerrilla actions in rebelling countries to support uprisings.
Army:
GAR Ground Force:
Militia Infantry x8 8pp
Assault Infantry x16 30pp
Medic x 2 6pp
Medium Tank x5 35pp
Truck x16 10pp
Towed Anit-Air x10 60pp
Republic command x2 10pp
APC x1 6pp
Missie Infantry x1 4pp
x1 heavy tank 10pp
GAR Navy:
Destroyer [Medium Warship] x4 80pp
Aircraft Carrier x1 30 pp
transport x2 30pp( Another two that im borrowing from strict lime right now also)
GAR Air Force:
Strike Fighter x6 60pp
x 2 fighters x 2o pp
Buildings:
[i]Region Au17:[/i]
Unit Production:
Training Center x1 10pp
Economic Buildings:
port x1 10pp
Mineral Extraction x1 25pp
Agriculture x1 25pp
Defense:
Anti-Air Batteries(SAM) x1 6pp
Cultural Buildings:
Barracks x1 20pp
Recreation Park x1 20pp
Region AU18*:
Unit Production:
Large Airbase x1 10pp
Military Shipyard x1 15pp
Training Center x1 10pp
Unit Production Boost:
Recruitment office x1 25pp
Air Factory x1 25pp
Naval Parts Factory x1 25pp
Economic Buildings:
Trade Center x1 30pp
Agriculture x1 25pp
Mineral Extraction x1 25pp
Industrial Center x1 25pp
Cultural Buildings:
Barracks x1 20pp
Recreation Park x1 20pp
Hospital x1 20pp
Defense:
Anti-Air Batteries(SAM) x1 6pp
[i]Region AU05:[/i]
Unit Production:
Basic Factory x1 10pp
Unit Production Boost:
Vehicle Factory x1 25pp
Economic Buildings:
Agriculture x1 25pp
Industrial Center x1 25pp
Mineral Extraction x1 25pp
Cultural Buildings:
Barracks x1 20pp
AU06
economic buildings:
Agriculture center
unit production:
Large Airbase
To clear up any confusion these are units i already have, this is just where they are posted to.
1st army(Region Au17)
x 4 Militia infantry
x 1 medic
x 5 truck
x 5 towed anti air
45th tactical air wing(region au17)
x 3 strike fighters
1st naval battle group(region au17)
x 1 destroyer
7th marine division(region au05)
x 2 assault infantry
x 1 medium tank
x 1 missile infantry
4th navy(region au05)
x 1 destroyer
88th infantry (region au06)
x 6 assault infantry
x 6 trucks
34th air interceptor group(au06)
x 2 fighters
44 assault(region au18)
x 2 assault infantry
x 1 medium tank
x 3 truck
x 3 towed anti air
x 1 medic
x 1 republic commando
83rd reserve army(at sea)
x 4 militia infantry
x 1 republic commando
x 3 medium tank
x 2 truck
x 2 towed anti air
x 6 assault infantry
x 1 apc
x 1 heavy tank
5th navy(at sea)
x 2 destroyers
x 1 aircraft carrier
x 3 transport(two being borrowed from TOC at sea)
93 tactical air wing(At sea)
x 3 strike fighters(aboard aircraft carriers in 5th navy)
Last edited by BALLINMONK on Thu May 19, 2011 1:15 pm; edited 33 times in total