How does production work?
The Answer:
Most things you produce require production points to complete. Each territory under your control generates one production point. You can assign the production points to any combination of projects (units, research, tech, ect.) that you want. You can produce few things quickly, or many things slowly, whatever you like.
There are some restrictions. You can only combine use of production points from territories that are connected by Supply Lines. So if you have infrastructure connecting territories in Germany to France, you can combine their production points, but combining points from Japan with points from India while your enemy controls everything in between is not as easy.
Also, you can’t combine points such that you are instantly completing projects; you have to wait at least some time for everything. Certain projects (such as raising militia under some circumstances) may be nearly instant, though.
When a project is finished, any leftover points that were being spent on it are carried over to the next project (either currently worked on, or new one started), unless there is none, in which case they are considered unused production points.
Unused production points are used to create a temporary boost to population happiness.
Example:
BAMF Tank costs 12 points.
You have 4 production points.
You spend 2 production points on the BAMF Tank.
BAMF Tank will be done in 6 days.
You Spend 4 production points on BAMF Tank.
BAMF Tank will be done in 3 days.
Cost/PP = Days
There are ways to increase you production points beyond what you could have with territories alone. Some technology and infrastructure applies production point bonuses when they are operational. Having a strong Economy also increases production points.
Economy’s effect on production: For every 3 economy points beyond baseline (2), total production points increase by 1.
Production gains from econ are in whole numbers.
PP = Territories + 1/3(Econ - 2) + Happiness Modifier(-2 to +2)
The Answer:
Most things you produce require production points to complete. Each territory under your control generates one production point. You can assign the production points to any combination of projects (units, research, tech, ect.) that you want. You can produce few things quickly, or many things slowly, whatever you like.
There are some restrictions. You can only combine use of production points from territories that are connected by Supply Lines. So if you have infrastructure connecting territories in Germany to France, you can combine their production points, but combining points from Japan with points from India while your enemy controls everything in between is not as easy.
Also, you can’t combine points such that you are instantly completing projects; you have to wait at least some time for everything. Certain projects (such as raising militia under some circumstances) may be nearly instant, though.
When a project is finished, any leftover points that were being spent on it are carried over to the next project (either currently worked on, or new one started), unless there is none, in which case they are considered unused production points.
Unused production points are used to create a temporary boost to population happiness.
Example:
BAMF Tank costs 12 points.
You have 4 production points.
You spend 2 production points on the BAMF Tank.
BAMF Tank will be done in 6 days.
You Spend 4 production points on BAMF Tank.
BAMF Tank will be done in 3 days.
Cost/PP = Days
There are ways to increase you production points beyond what you could have with territories alone. Some technology and infrastructure applies production point bonuses when they are operational. Having a strong Economy also increases production points.
Economy’s effect on production: For every 3 economy points beyond baseline (2), total production points increase by 1.
Production gains from econ are in whole numbers.
PP = Territories + 1/3(Econ - 2) + Happiness Modifier(-2 to +2)