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CivBase wrote:It's really simple, actually... what's complicated about it?
I mean, as it is, there's no incentive to trade or not trade, so the entire practice is meaningless. Anything but mass trade spamming is just stupid.
It's like playing Starcraft, but the MCVs are free and don't take away from supply. Why not just build a billion of them?
thisBaconsen wrote:Other than massive trade spam with independents, (which is fix'd now) we don't really have much of a problem.
So lets keep it the way it is for now.
If they can't handle something as simple as my idea, then they probably can't do strategy anyway.Kasrkin Seath wrote:1 - As stated before, there are people who obviously have trouble with the current system and it is painfully simple
Why would you need to modify the map? Just add a resource to each territory.Kasrkin Seath wrote:2 - The proposed system would likely cause modifications to regional structures and change that aspect of the game as well
That's going to happen no matter what system you try to implement. Better, however, to change it early on than later.Kasrkin Seath wrote:3 - We have been running on one system the entire time, drastically changing it like that is likely to throw off what is occuring in game right now and require an overhaul of everyone's economy and building list, not to mention reforming of trade routes and the following recalculations.
This doesn't need a calculator AT ALL. Can you do powers of two? That's all you need.Kasrkin Seath wrote:4 - MATH! If it might require a calculator, it is getting too complicated. Most people PROBABLY use them for everything anyways, but its generally good of you can quickly figure everything out without having to pull out some time of tool to assist you.
Re-starting trade shouldn't be that big of a deal. BB could easily put in a grace period. People would have a thirty-day time span to set up trade routs before the new system is put in. Until then, we'd continue working on the old system.Kasrkin Seath wrote:Trade has been a pretty broken system from the start and shouldn't have been carried over from OB's IN IMO. The current method of trade was fine in OB's game since it didn't use a strict economic system. It is NOT good in this game because you essentially get production from nothing. A nation that has no economy of its own can become a powerhouse by trading with everyone, which would probably never happen IRL or in most games for that matter.
And this isn't about your proposed system being bad... only ONE of the things on that list is something specifically aimed against it. We could probably change things up if there is a second run of the game or we pause for a couple of weeks to change everything.
And? The fact of the matter is some people appear to have trouble with the current format.If they can't handle something as simple as my idea, then they probably can't do strategy anyway.
I never said anything about modifying the map specifically... but adding in resources would likely cause the trade system to be unfair, as there will no doubt be situations where one nation will end up with better resources than another. That problem doesn't exist under the current system.Why would you need to modify the map? Just add a resource to each territory.
Or we could just leave the system how it is for this game so that we don't run into any problems at all...That's going to happen no matter what system you try to implement. Better, however, to change it early on than later.
I think you completely missed the point of the argument... It is not as simple as the current system and would be more time & effort intensive. The math involved right now is so easy that you can do it very quickly and easily.This doesn't need a calculator AT ALL. Can you do powers of two? That's all you need.
It would require the map to be overhauled to make sure it was balanced(and to add in resources to each territory). Let's not even get into possible problems people would have as they try to replace the current system, which may not be ideal but is perfectly fine for the game right now.Re-starting trade shouldn't be that big of a deal. BB could easily put in a grace period. People would have a thirty-day time span to set up trade routs before the new system is put in. Until then, we'd continue working on the old system.
My point is that you can't take strategy out of a strategy game because a few people don't understand it. The ones who don't understand the current system are a small minority.Kasrkin Seath wrote:And? The fact of the matter is some people appear to have trouble with the current format.
Each natural resource has the same value, so I fail to see how it would be unfair.Kasrkin Seath wrote:I never said anything about modifying the map specifically... but adding in resources would likely cause the trade system to be unfair, as there will no doubt be situations where one nation will end up with better resources than another. That problem doesn't exist under the current system.
I wouldn't be offering the idea if we weren't already running into problems. He may as well just drop trade at this point because there's no strategic value in the current system. Forcing people to do mass trade spam slower isn't going to change the fact that it's still mass trade spam.Kasrkin Seath wrote:Or we could just leave the system how it is for this game so that we don't run into any problems at all...
The math for the new system doesn't take much more time. If people aren't willing to put a minuscule amount of time and effort into improving their econ, then that is their loss.Kasrkin Seath wrote:I think you completely missed the point of the argument... It is not as simple as the current system and would be more time & effort intensive. The math involved right now is so easy that you can do it very quickly and easily.
You wouldn't have to overhaul the map. Just assign resources to territories, which should be pretty easy anyway. Territories would be pretty much randomly assigned their resources, but with higher concentrations of oil in the Middle East, wood in South America, coal in North America, etc.Kasrkin Seath wrote:It would require the map to be overhauled to make sure it was balanced(and to add in resources to each territory).
I disagree. I've noticed this problem from the start, and now it's finally being addressed. The system I gave is just an example idea, but I want changes to the current trade system to be given serious consideration. This is supposed to be a strategy game, and I feel like econ is seriously lacking in that department (in much the same was as Failo Wars).Kasrkin Seath wrote:Let's not even get into possible problems people would have as they try to replace the current system, which may not be ideal but is perfectly fine for the game right now.
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